The current roadmap for MOUSE: P.I. For Hire tracks 34 trophies and achievements. None of the hardest ones hinge on extreme combat difficulty. The real threat is missable content: side jobs, schematics, optional clues, and shop timing.

Best 100 percent roadmap
Step 1: Clear the story, but stop at every hub
Talk to every NPC until dialogue repeats. That is the safest way to expose side jobs before they vanish.
Step 2: Track collectibles as you go
Papers, comics, and many baseball cards can be recovered later. Schematics and secret figurines are the big failure points.
Step 3: Clean up combat trophies on the way
Do not assume you will naturally get the burst-kill or environmental-kill achievements without planning for them.
Story achievements
These are the low-risk ones because normal progression carries them:
- Smoked Cheese and Mirrors
- Our Lesser Brothers
- Tinsel Boulevard
- Tip of the Cheeseberg
Collectible achievements
The tiered collectible achievements are manageable if you understand which items the shop can recover:
- Newspapers: culminate in Extra! Extra!
- Comics: culminate in The Prequel
- Baseball Cards: culminate in Card Shark
Use the all collectibles guide and all collectible locations by chapter together if you are doing a single-save run.
Upgrade and weapon achievements
- Guns, Lots of Guns: tied to collecting the weapon set.
- This is My Boomstick!: one weapon to Tier 3.
- We’ll B.A.N.G., ok?: full weapon upgrade route, which means strong schematic discipline.
If you want the shortest route to the strongest early build, use best B.A.N.G. upgrades.
Investigation and side-job achievements
These are where completionist runs usually wobble:

- Dime Novel Sleuth: complete 5 side jobs.
- Real Deal Gumshoe: complete all 14 side jobs.
- So, Whodunit?: pin every clue to the board.
This is why you should read the separate all side jobs guide and mission replay and missables pages before late-game progression.
Combat achievements worth planning for
Group-kill trophies
- Goud’em!
- M-m-muenster Kill!
- Hole-y Trinity
The easiest way to clean these up is to use heavy splash or a lined-up Tier 3 Boomstick opportunity rather than hoping they happen by accident.
Environmental trophies
- Boom Town
- Firestarter
- Spike-D 16 TONS
Treat every explosive barrel, hanging crate, or crush hazard as progress toward cleanup.
Miscellaneous trophies
- Pocket Aces
- S’all in the Cards
- Everybody Loves Rayguns
- Quint’s Delight
- Herr Flick of the Wrist

These are easy to leave until late if you do not keep a short written checklist.
What makes a run fail
The common failure pattern is consistent:
- advancing the story before talking to hub NPCs,
- trusting the shop to recover everything,
- not keeping manual saves before missable-heavy missions.
Best companion pages
Sources
- PowerPyx: all collectible locations guide
- Editorial guide draft supplied for this site update on April 20, 2026.