If you only want the routing summary, keep hard saves before Saltwater Cambozo, before The Bookkeeper By Tinsel Bros., and before the late-game lockout around Jack Squat. Current launch-week trophy coverage treats those windows as the easiest places to protect a full-clear run.
Why achievements feel easy to lose
The core problem is structure, not difficulty. Current launch-week trophy routing describes the game as having no reliable mission replay path, which means specific interactions, side jobs, and collectible cleanup windows can all disappear once you move the story forward.
That is why save discipline matters more here than difficulty setting.
The safest save points
Before Saltwater Cambozo
This protects the Quint’s Delight window.
Before The Bookkeeper By Tinsel Bros.
This protects the Herr Flick of the Wrist office interaction window.
Before Jack Squat
Treat this as the master completionist save. It gives you one last fallback for side jobs, shop cleanup, and anything tied to the hub-state before the endgame.
The achievement windows most players should track
Quint’s Delight
- Where it happens: Saltwater Cambozo
- What to do: Kick the shark display at the start of the mission
- Why it gets missed: Players walk past it and continue the mission
Herr Flick of the Wrist
- Where it happens: P.I. Office before The Bookkeeper By Tinsel Bros.
- What to do: Clear the office interaction window before you start the mission
- Why it gets missed: The window is tied to a specific story state rather than a permanent office feature
S’all in the Cards
- What it needs: 30 wins in the baseball card mini-game
- Why it gets missed: Players delay the mini-game until late, then hit the endgame lockout
Everybody Loves Rayguns
- What it needs: enough Prize Tokens to claim the X-1 D-Mousifier from the Prize D-Spenser
- Why it gets missed: token cleanup gets delayed too long
Collectible achievements
The big collection trophies are still where most full-run plans break:
| Achievement | Requirement |
|---|---|
| Extra! Extra! | All 38 newspapers |
| Card Shark | All 41 baseball cards |
| The Prequel | All 29 comics |
| We’ll B.A.N.G., ok? | 63 schematics |
The practical route
- Clear achievement-specific interactions as soon as they open.
- Do not leave side jobs for a giant late-game cleanup pass.
- Treat token and card-game achievements as a live checklist, not an afterthought.
- Protect one permanent save before Jack Squat.
Reported launch-week bugs
Launch-week trophy routing has also flagged a few achievements as potentially unstable. That is exactly why the extra safety saves matter. If a trophy fails to trigger, a nearby backup is the only clean protection.
FAQ
Can you get everything in one run?
Current launch-week trophy coverage says yes, but only if you route the missables carefully.
Does difficulty affect trophies?
Current trophy routing says no. The harder part is content timing, not combat mode.