Mission Image

Welcome back, gumshoe. You’ve navigated the grimy streets, cracked tough cases, and sent plenty of goons packing. But the trail of crumbs has led you here, to the final showdown. The air is thick with tension, the kind you can cut with a knife. This is it—the heart of the conspiracy. The mission is called “Jack Squat,” and it’s time to show the big cheese that you’re no pushover. Everything you’ve fought for comes down to this.

Main Objectives

The breadcrumbs have all led to this final, imposing fortress. Your objectives are clear, even if the path forward is shrouded in shadows:

  • Infiltrate the Antagonist’s Stronghold
  • Navigate the Treacherous Inner Sanctum
  • Survive the Final Onslaught
  • Confront the Mastermind
  • Uncover the Ultimate Truth

Step-by-Step Walkthrough

This is the end of the line, and the opposition knows you’re coming. Expect the toughest resistance you’ve faced yet. Keep your wits about you and your Boomstick ready.

Infiltrating the Fortress

You’ll start at the base of a towering, art-deco skyscraper that screams “villain’s lair.” The front entrance is a deathtrap. Instead, look to the left for a dimly lit alley. You’ll find a series of crates and scaffolding you can use your platforming skills to climb. Expect a few low-level thugs patrolling the fire escapes; a few quiet takedowns with your Detective Brush should do the trick without alerting the entire building.

Once you reach the third-floor window, you’re in. The interior is a maze of offices and corridors, crawling with heavily armed guards. This is where your stealth comes in handy. Use the shadows and duck behind desks to move undetected. If you get spotted, don’t hesitate to let your Tommy gun do the talking. These guys are playing for keeps.

The Inner Sanctum

Your goal is the penthouse, but the main elevator is offline. You’ll need to find the service elevator in the building’s core. The path is blocked by a large, electrified gate controlled by a circuit puzzle. You’ll need to find three circuit breakers in the surrounding offices to overload the system. Each one is guarded by a squad of elite enforcers, so be prepared for a firefight before you can flip each switch.

After disabling the gate, you’ll face a gauntlet of enemies before reaching the service elevator. This is a great place to use any explosives you’ve been saving. Funnel the goons into a hallway and let them have it. Once the area is clear, hop in the elevator for a tense ride to the top.

Collectibles and Side Jobs

Even in the final act, there are secrets to be found. Keep your eyes peeled, as this is your last chance to grab them. Remember the warning: collectibles in these final missions cannot be purchased from the shop later, so find them now or never.

  • Comics: Check inside the security office on the first floor, tucked away in a locker.
  • Newspapers: There’s a newspaper on a desk in the main lobby that provides some last-minute lore. Another can be found in the executive suite near the puzzle room.
  • Baseball Cards: A notorious enforcer on the fourth floor carries a rare card. You’ll have to take him down to get it.
  • Schematics: Before you enter the final boss arena, search the antechamber thoroughly. A valuable schematic for a new weapon mod is hidden behind a false wall.
  • Figurines: The final figurine is located in the villain’s personal office, a trophy of their conquests. It’s sitting on the mantelpiece, almost daring you to take it.

Boss Fight: The Mastermind

When you finally reach the penthouse, you’ll come face-to-face with the architect of all your troubles. This fight is a multi-stage affair designed to test every skill you’ve learned.

Phase 1: Ranged Assault

The boss will start by taking potshots at you from behind a large, ornate desk while their remaining henchmen swarm you. Your priority is to take out the henchmen first. Use the pillars in the room for cover and pick them off one by one. Once they’re down, the boss will become more aggressive.

Phase 2: Close-Quarters Chaos

With their minions gone, the boss will grab a heavy weapon and come after you directly. Their attacks are slow but devastating. Use your dash to stay mobile and create distance. This is a battle of attrition. Wait for them to finish a combo, then dash in for a few quick hits before retreating. Keep an eye on your ammo; there are pickups scattered around the edges of the room, but they’re limited.

Phase 3: Desperation

When their health is low, the boss will activate the room’s defenses, causing environmental hazards like falling chandeliers and electrified floors. The attack patterns become more frantic. This is the time to unleash everything you have. Use your most powerful weapons, target weak points, and don’t let up. One final, sustained assault will bring them down for good.

Once the dust settles, you’ll have a final cutscene to wrap up the story. Congratulations, P.I.—you’ve closed the case.

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