
The salty air of Wallop Bay bites at your nose, a welcome change from the city’s grime. But this is no vacation, pal. You’re here on business, chasing a lead on the elusive “Bozo.” The trail starts with a tip from Tammy, and it’s about to lead you deep into the heart of the waterfront’s seedy underbelly. Keep your wits about you and your Tommy Gun ready; the locals here aren’t known for their hospitality.
Main Objectives
Your main goals in the Saltwater Cambozo mission are to track down your quarry and uncover the next piece of this sprawling puzzle. Here’s the list of things to do:
- Ask Tammy about the Liaisons and head to Wallop Bay.
- Ask around for “Bozo” at the local bar.
- Survive an ambush.
- BOSS: Chase the Crooked Officer.
- Question the Crooked Officer.
- Investigate the shelter, pharmacy, and workshop.
- Repel a final enemy attack.
- Pin the Wallop Bay clues to close the case.
Step-by-Step Walkthrough
You’ll kick this chapter off back at your office. Have a chat with the ever-reliable Tammy, who’ll point you in the direction of Wallop Bay. Once you arrive, your first stop is the local watering hole. Don’t expect a friendly welcome. You’ll need to be persuasive, maybe flash a little cash or a bit of steel, to get the patrons to talk about Bozo.
Once you’ve stirred the pot enough, expect trouble. A gang of local toughs will try to shut you up for good. This is your standard ambush, so use the environment for cover and let your Boomstick do the talking. Keep an eye out for flanking enemies and don’t get cornered.
After the dust settles, you’ll get a lead on a Crooked Officer who knows more than he’s letting on. This triggers the main boss encounter for the level: a frantic chase through the boardwalks and back alleys of the bay. He’ll be taking potshots at you the whole time, so master your dash and jump to close the distance while avoiding his attacks.
Once you’ve cornered the rat, it’s time for a little “persuasion.” He’ll sing like a canary, pointing you to three key locations that need a thorough shakedown: a derelict shelter, a dusty old pharmacy, and a grimy workshop. Each area is crawling with more of the Crooked Officer’s goons and holds vital clues.
After you’ve gathered what you need, prepare for one last stand. The enemy will throw everything they have at you in a final, desperate attempt to stop your investigation. Survive this onslaught, and you’ll be clear to head back to your office, pin the new clues on your board, and finally put the cap on the Saltwater Cambozo case.
Collectibles and Side Jobs
Wallop Bay is a big place with plenty of nooks and crannies to explore. While specific collectible locations are still being cataloged, you should always be on the lookout. Check behind loose planks, inside busted crates, and on high ledges for those elusive Comics, Newspapers, Baseball Cards, Schematics, and Figurines.
- Generic Tip: The workshop is a great place to hunt for Schematics. Look for blueprints tacked to the walls or left on workbenches.
- Side Job: Keep an ear out for a fisherman down on the docks. He might have a small task for you, like clearing out some pests from his storage shed. Completing these little favors often rewards you with an exclusive Baseball Card you can’t find anywhere else.
Boss Fight: Chasing the Crooked Officer
The chase with the Crooked Officer is more of a running battle than a straight-up fight. The key here is relentless forward momentum.
- Stay Mobile: Use your dash ability constantly to close the gap and to dodge the shots he fires back at you. Don’t stop moving, or you’re an easy target.
- Use Your Environment: The chase will take you through cluttered areas. Use objects for temporary cover, but don’t linger too long. You need to keep the pressure on him.
- Pick Your Shots: You’ll have limited opportunities to fire back. Wait for him to pop out of cover or when you have a clear line of sight on a straightaway. A few well-aimed shots from your trusty pistol should be enough to make him stumble, allowing you to gain ground.
- Corner Him: The chase ends when you’ve cornered him in a dead-end area. Once he has nowhere left to run, the fight is over, and the interrogation begins.