
Welcome back to the rain-slicked streets, detective. Things are about to get weird, even for a town like this. The trail has led you to a place that feels… off. The mission is called “One Flew,” and trust me, you’re about to fly over the cuckoo’s nest yourself. Prepare for a journey into the surreal as we dive deep into the mind of the matter.
Main Objectives
Your main goals in the “One Flew” mission are as follows:
- Search for a way inside
- Talk to Millie
- Follow Millie, talk to the brain
- Go to the Inkwell and fill it
- Transfer the ink to the brain chamber
- Collect the Conscious Gun
- Keep after Millie and find the lift
- Ascend! Boldly go where no mouse has gone before
One Flew Walkthrough
Gaining Entry
Your first task is simple, yet never easy in this line of work: find a way in. The front door is likely locked tight, so you’ll need to use your detective’s intuition. Scout the perimeter for an open window, a rickety fire escape, or a less-than-obvious side entrance. Keep your wits about you; the atmosphere here is thick with trouble.
A Meeting of Minds
Once inside, you’ll encounter a mysterious figure named Millie. She seems to be the key to this whole bizarre setup. After a cryptic conversation, your path becomes clear: follow her. She’ll lead you to the heart of the operation—a disembodied brain in a vat. Yes, you read that right. Have a little chat with the gray matter; it’s got a job for you.
The brain needs a top-up. Your next objective is to locate the Inkwell. Fight your way through any goons that get in your way—these places are never truly abandoned. Once you find the Inkwell, fill it up and haul it back to the brain chamber. A bit of plumbing work is required to transfer the ink, so interact with the machinery until the brain is swimming comfortably.
The Conscious Gun
Your reward for this strange errand is a new piece of hardware: the Conscious Gun. This isn’t your average peashooter. As the name implies, this weapon has a mind of its own. It might offer… unique firing modes or commentary. Get a feel for it, as you’ll be needing it for the final stretch.
With your new gun in hand, it’s time to chase Millie again. She’s making a break for it, and you need to follow. The path will lead you to a lift, your ticket out of this madhouse. Prepare for a final ascent into the unknown.
Collectibles and Side Jobs
While this chapter is a trip, don’t let the surreal sights distract you from the shinies. Keep your eyes peeled for any collectibles tucked away in the corners of this bizarre facility. Check behind machinery, in forgotten offices, and on high shelves. Schematics for new gadgets and upgrades could be anywhere, and you never know when a new Comic or Baseball Card might turn up.
Tips for Tough Encounters
This level doesn’t feature a traditional boss fight, but the ascent can be a real challenge. You’ll likely face waves of enemies as you ride the lift upwards. Here are a few tips to stay alive:
- Master the Conscious Gun: Experiment with your new weapon as soon as you get it. Understand its quirks and firing patterns before the final encounter. It might be the key to turning the tide.
- Use Your Environment: The lift is a confined space, but you can use that to your advantage. Funnel enemies into choke points and use your Boomstick for devastating close-range blasts.
- Stay Mobile: Even in a small area, standing still is a death sentence. Keep dashing and jumping to avoid incoming fire while you pick off targets.
- Conserve Resources: Make sure your ammo and health are topped up before you hit the button for the lift. You don’t want to be caught empty-handed on the ride up.