Mission Image

Welcome back, gumshoe. After all the miles walked, clues collected, and rats riddled with holes, the end is finally in sight. The threads of this city-wide conspiracy have all led you here, to the final confrontation. “Fair Enough” is the penultimate chapter of MOUSE: P.I. For Hire, the beginning of the end where the puppet master is finally revealed. The air is thick with tension, and the smell of gunpowder and betrayal is stronger than ever. Keep your wits about you and your trigger finger ready; this is where all your skills are put to the test.

Main Objectives

This mission is a linear, action-packed push to the game’s climax. The objectives are straightforward, but the path is anything but easy.

  • Infiltrate the Antagonist’s Headquarters.
  • Survive the Final Gauntlet of Henchmen.
  • Confront the Mastermind.
  • Witness the Final Twist.

Step-by-Step Walkthrough

You’ll start this mission right where the last one left off, standing before the imposing entrance to the villain’s stronghold. There’s no turning back now. The front doors are locked tight, so you’ll need to find an alternative way in. Look for a poorly secured service entrance or a conveniently placed open window around the side of the building.

Once inside, you’ll find yourself in a lavish, yet heavily guarded, lobby. The opposition is fierce, featuring the toughest enemies you’ve faced so far. I recommend having your favorite crowd-control weapon, like the “Tommy Gun” or the “Boomstick,” equipped and ready. Use the environment for cover—overturned tables, marble pillars, and grand staircases can be your best friends. Progress methodically, clearing each area before moving on.

The path will lead you through a series of increasingly difficult combat arenas, from opulent ballrooms to industrial-style basements. The enemy will throw everything they have at you, including elite enforcers and automated turrets. Keep an eye out for ammo and health pickups, as they are strategically placed but often hidden in corners or behind destructible objects.

Eventually, you will reach a grand elevator that takes you to the penthouse suite, where the mastermind awaits. This is the point of no return. Before you step into that elevator, make sure you’ve collected everything you can find.

Collectibles and Side Jobs

As this is the endgame, collectibles are few and far between, but they are here for the dedicated detective. Remember the warning: collectibles found in these final missions cannot be purchased from the shop later if you miss them.

  • Newspaper (1): In the initial lobby, look for a reception desk. The newspaper detailing the city’s panic is sitting right on top of it.
  • Schematic (1): After clearing the ballroom, before proceeding to the basement, check a small, overlooked security office. The schematic for a powerful new weapon mod is on a desk inside.
  • Figurine (1): In the final area before the boss elevator, there’s a hidden room behind a fake bookshelf. You’ll find the final, elusive Figurine on a pedestal inside. A true trophy for the most observant P.I.

There are no side jobs in this mission; the focus is solely on finishing the main story.

Boss Fight: The Architect

The elevator doors open into a stunning office with a panoramic view of the city you’ve fought so hard to save. And there they are—the architect of all your troubles. After a tense cinematic where all is revealed, the final battle begins.

This fight is a true test of endurance and skill, unfolding in three distinct phases:

Phase 1: Ranged Assault The boss will keep their distance, using a powerful, custom-built handgun and throwing explosive gadgets. Stay mobile and use the large pieces of furniture in the office as cover. Your best bet is to close the distance between their reloads, hitting them hard with your Boomstick or a full clip from your primary weapon.

Phase 2: Melee and Reinforcements Once you’ve dealt enough damage, the boss will trigger an alarm, summoning a wave of elite guards. Simultaneously, they will switch to a devastating melee attack. Your priority should be to take out the reinforcements first, using the chaos to your advantage. Keep dodging the boss’s lunging attacks and fire at them when you have a clear shot.

Phase 3: Desperation In the final phase, the boss will become desperate, using all their abilities at once and causing parts of the ceiling to collapse. The floor will become a hazardous obstacle course. Focus on your footwork, avoid the falling debris, and unload everything you have left. Keep your cool, aim true, and you will bring the villain to justice.

With the boss defeated, a final cutscene will play, setting the stage for the game’s true ending in the next chapter. You’ve done it, P.I. You’ve faced the worst the city has to offer and come out on top. Fair enough.

Continue the walkthrough